- An official v1.09 patch to Civilization IV that adds few new features and game tweaks as well as large amount of bug fixes. Patch details: Official 1.09 Patch for Civilization IV Changes: - increased cost of Apollo Program.
- Civilization IV: Colonization Patch v1.01f Civilization IV: Colonization Patch v1.01f Civ4 Beyond the Sword v3.17 Patch (PC) Civ4 Beyond the Sword v3.17 Patch (PC) Civilization IV: Warlords v2.13 (Mac) Civilization IV: Warlords v2.13 (Mac) Civilization IV v1.74 Patch (Mac) Civilization IV v1.74 Patch (Mac) Civ4 Beyond the Sword v3.13 Patch Civ4.
The new patch v1.74 for Civilization IV is out. Changenotes: # Cossack gets only 25% bonus versus mounted # Can no longer upgrade Marines and SAM Infantry to Mech Infantry # Fixed MP Retire crash # MP - Can no longer bypass the delay timer # Pitboss fix for the bug where you would not get the free tech from the Oracle if you were not online.
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2K Games has released a new patch updating Civilization IV: Beyond The Sword to v3.19. Changes:
- Info screen always shows demographics when espionage is disabled
Download Patch 174 Civilization Iv Strategy
- Players can no longer receive obsolete resources through trade
- Fixed bug where culture obtained through espionage was 100 times lower than intended
- AI player better evaluates his situation before voting for a ban on nuclear weapons
- Fixed a few AI civic evaluation bugs
- AI changes civics during Golden Ages
- Fixed bug with AI not knowing how close its cities are to other players
- Re-enabled Foreign Advisor 'Glance' screen
- Fixed Team Battleground map script to distribute hills better and work around team-counting problem
- Civilopedia lists buildings that replace a given building
- Barrage promotions no longer available to units without the ability to already cause collateral damage
- Conquistador ignores walls, to be consistent with Cuirassier
- Fixed AI defender bug for newly captured cities
- Build-specific production modifiers are no longer counted for overflow gold calculations
- Building or destroying a fort now properly refreshes resource connections
- Collateral damage modifiers, collateral damage immunity, and air defense modifiers, multiply instead of add
- Fixed event triggering on a dead unit
- AI uses Warlords to make super-medic units Rslogix 5000 руководство.
- Better AI decision-making related to damaged air units
- Better AI use of missiles to disconnect enemy resources
- AI evacuates ships and planes from cities in danger
- AI no longer joins Great People to cities in danger
- Fixed bug where AI Great Engineers would hurry Wonders in other players' cities
- Spies no longer interrupt their mission when moving next to an enemy unit
- Fixed map generator bug for water starts
- Situations which invalidated Secretary General/AP Resident now force the next vote to be an election
- Fixed team-counting bug that would cause some mapscripts to fail
- Moved some gamecore-specific code into the DLL
- Fixed cheat where you could apply a free tech from one game to another
- Diplomacy summary no longer claims that a civ is the worst enemy of a human team
- Groups on sentry awake based on best unit's vision rather than head unit's vision
- Hidden Nationality units can enter friendly rival territory when starting in a city
- Fixed bug where captured cities could give double bonus for the Apostolic Palace
- Fixed a bug in AI war declaration in exchange for technologies
- Sea patrolling ships no longer attack if they have less than 50% chance of winning the battle
- Terrain height no longer affects aerial recon missions
- No Espionage option: no Free Great Spy from Communism, no espionage-related events
- Blockading AI Privateers can no longer sense invisible units
Download Patch 174 Civilization Iv Strategy Guide
- Colonies no longer assume the name of an eliminated player